You no da kine?: Place Names & Pidgin in OpenSim

Session Description

Hawai‘i has a vast, rich history and culture that many visitors or even malahini (newcomers) may not be aware of. Some overlooked aspects of Hawai‘i that our instructional design will address are indigenous Hawaiian place-names within the context of colonization and the use of Pidgin in a local cultural context. Attendees to our presentation will learn about the development of this design, the objectives and instructional strategy of the course, and receive a taste of what participating visitors would experience at Da Pidgin Plaza - our immersive 3D virtual world on OpenSim. E komo mai!

Presenter(s)

Rebecca Carino-Agustin
LTEC, University of Hawaii at Manoa

Rebecca Carino-Agustin is doctoral student in the Learning Design and Technology (LTEC) program at the University of Hawai'i at Manoa. She also currently serves as a College Success Advisor at the University of Hawai‘i-West O’ahu. Her experience in higher education for the past four years have been dedicated towards supporting and serving students geared towards supporting at-risk students. Her research interests revolve around online informal learning and the use of technology for and by marginalized populations.


Patrick Agullana
LTEC, University of Hawaii at Manoa

Patrick is currently employed for the International Programs of Outreach College at UH Manoa as an Interchange coordinator. His position at Outreach gives international students the opportunity to interact with UH students through communicative tasks and conversational topics.

With a major in English and a masters in SLS, Patrick received his graduate certificate for online learning and teaching (COLT) from LTEC and he is currently a first year PhD student in LTEC as well.

In his down time, Patrick enjoys watching streaming shows and going to the beach with his family while patiently waiting for the opportunity to sing karaoke in public again.

Online Etiquette: Email Etiquette for University and Professional Online Communication

Session Description

An observed theme in many University of Hawai‘i at Mānoa (UHM) classrooms is ineffective email communication by students. Currently, students do not have the opportunity to practice effective email writing. This specific area of writing happens to fall outside of the realm of support that UHM provides. Support such as the UHM writing centers and writing-intensive courses that aim to improve student writing. Yet, they only address academic writing and do not assist with informal writing such as email writing.

The purpose of this mini-course is to provide students with a resource to learn and practice effective email writing. This session will discuss the design and development of the course within the Canvas LMS. Specifically, covering the course details, such as the course learning outcomes, and considerations for Universal Design for Learning and visual communication to ensure that learners are afforded multiple ways to show competency and providing an engaging learning experience.

Presenter(s)

Johnny Zhou
Learning Design and Technology
University of Hawai‘i at Mānoa

Johnny Zhou is currently a M.Ed. student at the University of Hawai‘i at Mānoa in the Learning Design and Technology (LTEC) department. He completed his BA in History and Sociology at the University of Hawai‘i at Mānoa. Johnny currently works as a Graduate Assistant for the LTEC department and an Instructional Design Assistant for the ITS Online Innovation Center Team within the University of Hawai‘i system.

Kou Kumu, Kou Hua: Your Reason, Your Hua

Session Description

Students transitioning from high school to college can face new and challenging experiences. Studies show that identifying a student’s purpose for attending college and understanding their decision to continue education reinforces the importance of completing the journey. The purpose of Kou Kumu, Kou Hua is targeted for first-semester students at UH Maui College as they identify and share their Hua (purpose) regarding why they are attending college.

This presentation will review a one-credit, two-day class focused on storytelling that has been developed to address the importance of identifying Hua (purpose). By using interactive tools and Mayer’s Cognitive Theory of Multimedia Learning, our goal is for students to develop skills pertaining to trust, empowerment, listening, and diversity while understanding the importance of attending college.

Presenter(s)

Marc Antosch
Learning Design and Technology (LTEC)
University of Hawai‘i at Mānoa

Marc was born in Connecticut. He is a first-generation American born from immigrant parents and is the first in his family to get a higher education degree. After graduating with a bachelor's degree in Visual and Public Art, he went on a two-year adventure traveling the globe.

Marc resides in Wailuku, Maui which he's called home for the past 25 years. Marc is employed at UH Maui College as a Graphic Designer, Marketing Facilitator, and Instructor in Creative Media. During his free time, you'll see him surfing with his partner Nicole at the Rivermouth in Paukukalo or walking his dog Daisy to check the waves.


Kalei Carvalho
Learning Design and Technology (LTEC)
University of Hawai‘i at Mānoa

Kalei Carvalho is currently an M.Ed. Student at the University of Hawaiʻi at Mānoa in the Learning Design and Technology (LTEC) department. Interestingly enough, she obtained her BA in Business Administration with a concentration in Accounting from the University of Hawaiʻi - West Oʻahu and her Associates in Accounting from Kauaʻi Community College. However, Kalei found her passion in her current position as the Student Support for The Waiʻaleʻale Project, a first-year experience program, at Kauaʻi Community College. Born and raised in Kaua'i, supporting students in her position at Kaua'i Community College allows her to give back to a community that helped her, her husband, and her three children create a life she never knew was possible.

Natural Resources in a Virtual World: Exploring Social Studies Concepts with Minecraft

Session Description

Featured in this presentation is a unit designed by four University of Hawaiʻi students pursuing their master's degree with the Learning Design and Technology program. Virtual worlds such as Minecraft provide immersive, exploratory, and experiential learning experiences to connect with subject matter that traditional instruction does not offer. To enhance student engagement and learning, Minecraft is used to supplement a second grade natural resource unit. Lessons in this unit scaffold in technical skills, content complexity, and collaboration. Students will venture on a scavenger hunt to explore and collect various types of natural resources within the terrain and experience role-play of community jobs crafting items that suit each career. Students will then discover and participate in co-creating structures to solve problems within a virtual village community. These activities otherwise would not be accessible to students within a traditional classroom setting.

Presenter(s)

Kelly Asato
Learning Design and Technology (LTEC)
University of Hawaiʻi at Manoa

Kelly Asato is a master's student with the Learning Design and Technology (LTEC) program at the University of Hawaiʻi at Mānoa. This is her second year in the program. With being a novice in integrating technology into her instruction, the LTEC program has given her the confidence to refine and enhance her teaching with a foundation in pedagogy, theory, instructional strategies, and digital tools. Kelly is an elementary teacher and hopes to inspire and bring excitement back into the classroom with technology.

Designing a 5-Week Course Using the Quality Matters Framework

Session Description

While there are a number of online course quality assurance frameworks, one of the most widely used is Quality Matters (QM). Currently, over 1300 colleges and universities around the world use the QM framework to design their online courses. QM is centered around eight online course design standards: course overview and introduction, learning objectives, assessment and measurement, instructional materials, learner interaction and engagement, course technology, learner support, and accessibility. In this session, I will share how I used the QM framework to create an accelerated asynchronous online course for community college students. I will also discuss the lessons I learned while transforming a traditional 16-week course into an accelerated 5-week course.

Presenter(s)

Michele Mahi
Learning Design and Technology
University of Hawaiʻi at Mānoa

Michele Mahi is an assistant professor of speech and communication at Leeward Community College. She has a B.A. in Communicology and Psychology, M.A. in Communicology, M.Ed. in Teaching, and is currently working on her Ph.D. in Education at the University of Hawaiʻi at Mānoa.

Career Preparation

Session Description

Today, students need more than an education to participate successfully in the global economy. Equally important to the development of an educational and career pathway, is the development of career readiness skills. According to a Forbes article, “Only 4 in 10 U.S. college students feel very or extremely prepared for their future careers. Women were less confident in their career readiness” (Joseph, 2018). This course will help students navigate, build strategies for career development, and prepare them for a successful entry into the workforce. This course is appropriate for college freshman and nontraditional students seeking new career opportunities.

This one-credit course will introduce essential skills on effective resume writing, marketing oneself, interviewing, and professional networking. Students will gain insight on the attitudes, skills, and knowledge important for a successful career in their chosen fields. They will navigate career development techniques, identify practical expectations in the workplace, and gain useful career preparation skills as they prepare to be dynamic and successful members of today’s global economy.

This 5-week Laulima course provides students with opportunities to collaborate with their peers, reflect on their knowledge-building, assess their learning, and network with industry professionals that provide real-world experiences in the learning environment.

This course will be taught asynchronously with two mandatory synchronous sessions, one of which will be for mock interviews. Students will develop career-building strategies and utilize digital tools applicable to 21st-century learning through various technological tools, such as Google Docs, Google Slides, Padlet, Bubbl.us, Zoom, Flipgrid, and/or Loom.

Presenter(s)

Candace Tabuchi
Learning Design and Technology
UH Manoa

Candace Tabuchi is a Professor of Hospitality and Tourism (HOST) at Kaua‘i Community College. She is a beneficiary of the UH system where she received her bachelor’s degree in Business Administration from UH-West O‘ahu and her MBA through the Shidler College of Business at Mānoa. Currently, Candace is a PhD candidate for the LTEC (Learning Design and Technology) doctorate program at UH Mānoa.

After a career in hospitality, spanning almost 25 years, Candace Tabuchi decided to move into the educational field. She brings with her experience in both the front and back-of-the-house operations, and in hotel and condominium management. As the Program Coordinator of the Hospitality and Tourism program, Candace enjoys the opportunity to nurture and educate future hospitalitarians.

As part of her commitment to engage more students, Candace has expanded her teaching opportunities to China, where she has taught three business/tourism-related courses at Shanghai Normal University during the winter sessions, and has brought the HOST program to Early College courses at Kauai High School. The opportunity to expand teaching through distance education is exciting as online learning environments will equip students with applicable 21st century technological skills.

Active Shooter Training in OpenSim

Session Description

There is no way to predict where and when an active shooting event will occur, but being prepared is key. This virtual active shooter training was created as an alternative delivery method to the face-to-face training that is offered to students and employees of the University of Hawaiʻi system. The overarching  goal of this project was to help participants prepare for, and respond to an active shooter event. The immersive virtual world environment OpenSim provided, enabled us to implement multiple instructional tools and techniques in-world. The use of OpenSim to perform active shooter training allowed us to develop an instructional strategy that pairs Gagné’s nine events of instruction with immersive learning and the critical incident archetype. Learners were able to demonstrate knowledge gained about active shooter response through a simulation offered in a safe and interactive environment.

Presenter(s)

Allyson Ota
Learning Design & Technology
University of Hawaiʻi at Mānoa

Allyson graduated in 2005 with a BBA in MIS from UH Mānoa and worked in IT for eight years before deciding to pursue a career in public service. She graduated in 2017 from UH Mānoa with a master’s in library science, and worked as a marine science librarian at the NOAA Pacific Islands Fisheries Science Center before joining the UH system. She currently serves as the electronic resources librarian for Kapiʻolani Community College, and was excited to be admitted into the online LTEC master’s program with the Fall 2019 cohort. Her professional (and personal) philosophies have always been steeped in the belief that lifelong learning and the continued pursuit of knowledge increases both her quality of life and her ability to help others.


Chelby Onaga
Learning Design & Technology
University of Hawaiʻi at Mānoa

Chelby Onaga grew up on O'ahu and is currently a second year student working towards a M.Ed. degree in Learning Design & Technology online at the University of Hawai'i at Mānoa. Previously, she has earned a B.A. in Social Science with a concentration in Psychology from the University of Hawai'i - West O'ahu. She currently works as a Circulation supervisor at the James & Abigail Campbell library at UH West O'ahu where she oversees the Circulation desk and library student employees.

Foundations of Culinary

Session Description

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec semper cursus dolor non interdum. Sed tincidunt fringilla aliquam. Cras pretium varius finibus. Cras aliquet purus leo, et porttitor lacus vestibulum vitae. Mauris sed cursus orci. Sed finibus augue ut eros scelerisque, ac tempor massa auctor. Morbi scelerisque elit sit amet justo malesuada commodo. Curabitur tempus efficitur rutrum. Mauris in justo bibendum, pharetra urna lobortis, fermentum nisl. In hac habitasse platea dictumst. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Phasellus lacus nibh, luctus ac fringilla non, consectetur in felis. Donec mattis sagittis mi a ultricies.

Presenter(s)

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec semper cursus dolor non interdum. Sed tincidunt fringilla aliquam. Cras pretium varius finibus. Cras aliquet purus leo, et porttitor lacus vestibulum vitae. Mauris sed cursus orci. Sed finibus augue ut eros scelerisque, ac tempor massa auctor. Morbi scelerisque elit sit amet justo malesuada commodo. Curabitur tempus efficitur rutrum. Mauris in justo bibendum, pharetra urna lobortis, fermentum nisl. In hac habitasse platea dictumst. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Phasellus lacus nibh, luctus ac fringilla non, consectetur in felis. Donec mattis sagittis mi a ultricies.

Legal Workforce Preparation Course

Session Description

LAW 287, Legal Workforce Preparation, is a five week online course created to assist students enrolled in the Legal Education Program at Kapi‘olani Community College with transitioning from the academic classroom to the legal workforce. While many of the required courses in the Legal Education Program focus on teaching technical skills, research suggests that in order to be successful in the workforce, students need additional hands-on practical experience, such as drafting legal documents, conducting legal research, interviewing clients, and learning how to be professional in the workplace (Klein, 2019). This course would be a prerequisite to LAW 293, the capstone internship course in the Legal Education Program. Students enrolled in this course will receive hands-on experience in a classroom environment that will better prepare them for their legal internships. This course is divided into five different modules, and consists of both synchronous and asynchronous components. The course topics include cover letters, resumes and professionalism, client interviews and interactions, civil litigation pleadings, estate planning documents, and legal research. Laulima was used as the learning management system (LMS) due to the students’ familiarity with the platform. A variety of digital content and tools were also utilized in accordance with the Universal Design for Learning principles, including web page readings, videos, and infographics. To provide students with practical and real-world experience, their learning is assessed through simulated workplace assignments, projects, quizzes, and discussion board/forums.

Presenter(s)

Kimberly Iwao
Learning Design and Technology
University of Hawaiʻi at Mānoa

Kimberly Koide Iwao is an Instructor in the Legal Education Program at Kapiolani Community College, and is also a Lecturer in Law at the University of Hawaii Richardson School of Law. She received her law degree from the University of California at Los Angeles, and her Bachelor of Education in Secondary Education and English from the University of Hawaii at Manoa. Ms. Iwao was formerly a partner at the law firm of Goodsill Anderson Quinn & Stifel, and served as in-house counsel at two for-profit corporations in Hawaii. She currently runs her own law practice in which she specializes in employment law, estate planning and civil litigation. She is also a doctoral student in the Learning Design & Technology department at the University of Hawaii at Manoa.

Mayor of Minecraft: Koai’e

Session Description

In a recent National Assessment of Educational Progress, less than 25% of students were proficient in issues related to civics (Litvinov, 2017). Mayor of Minecraft: Koaiʻe is designed for 9th-12th graders to provide an immersive and role-play civic responsibility lesson. The goal of this lesson is to facilitate students’ understanding of difficult, community-wide decisions through role play as key leadership who are tasked with budget and resource allocation in a small village. Four of the SaLamander Project learning categories for virtual worlds are used: demonstration, diagnostic, role-play and constructive (Rishter el al., 2007).

Hawaiians first settled in the Lapakahi area (what is now Lapakahi State Park) during the 1300s, and Koaiʻe was a fishing village that served as the center of population and cultural activity in the Lapakahi ahupua’a until the late 1800s. Because this lesson takes place in Hawaiʻi, the town name was added to increase relevance to our target population.

Presenter(s)

Shauna Sibonga
Learning Design & Technology
University of Hawaii at Manoa

Shauna is a graduate of the Learning Design & Technology (LTEC) MEd program at UH Mānoa and is a current doctoral student in the program. Her research interests include how participation in online communities affects the persistence and graduation rates of first-generation college and low-income students. She serves as an Academic Advisor for TRIO Student Support Services on the UH Mānoa campus and previously served as a Transfer Specialist, working with incoming Kauaʻi Community College and non-UH students. Prior to her role as an advisor, Shauna worked for the Learning Assistance Center training and coordinating undergraduate tutors, and as an educational technologist for the College of Tropical Agriculture and Human Resources. She has worked in higher education for all of her professional career.


Suzanne Brown-McBride
Learning Design & Technology
University of Hawaii at Manoa

Suzanne Brown-McBride has dedicated her life and work to the promotion of public safety, equitable access to justice, and effective government. Suzanne began her work on behalf of sexual assault victims as a community education specialist and crisis line advocate. She went on to manage several victim-service agencies in Washington State and Oregon. Today, Suzanne consults with jurisdictions as well as public and private entities who are committed to effective and just innovations. She is currently pursuing her PhD at the University of Hawai’i at Mānoa in Learning Design and Technology.


Duane Esty
Learning Design & Technology
University of Hawaii at Manoa

Grew up on waters of the Pacific Northwest. Resident of Hawaii Island for several years.

Enjoy the path of guitar scale, experimenting with tone using an electric guitar and modeling amp. Digging on an awesome '63 Fender Jaguar reissue lately.

Undergraduate in Computer Information Systems and English. Spent time writing software documentation at various high-tech companies in the Seattle area. Latest project being at Microsoft for MS Office (XML Paper Specifications and Open Packaging Conventions for RSS protocols).
Interest in and independent research of artificial intelligence, particularly voice AIED and adaptive learning. Asking how learners might benefit from Voice AIED in VR as a means of a multimodal content distribution mechanism. Avid contributor to LinkedIn AI forums including Amazon Science and Microsoft Research.

It is fortuitous for us to be here in this time and space of the learner experience design evolution. There are profound ethical issues that are for us to diffuse and be the keep.

Currently enrolled in UH MEd LTEC program. Started cohort in Fall 2019, where I've had the privilege of working with some talented LTEC classmates on some great projects and proof of concepts like EXiBi (Mobile Technology in Leisure Attractions), Mayor of Minecraft (Gamification of a civic lesson), also NLP in OpenSimulator as a means of a content distribution mechanism for potential pedagogical use (652D Author E-learn Virtual Reality).