Geospatial Neo-Cartography: Post-Secondary Instruction for Creating a Web-Based Travel Itinerary Map

Session Description

Geographical, mapping skills are becoming nonessential with the increasing use of global positioning system (GPS) applications. Consequently, future generations might experience loss of geospatial, cognitive reasoning. The solution is to update the andragogy by which the instruction is delivered. Thus, three sequential, instructional modules were collectively designed to teach neo-cartographic creation via the use of a web-based mapping application.

The constructivism learning theory was applied, allowing students to build upon past and newly gained knowledge. Over seven days, 39 (n = 39) undergraduates completed a pre-instructional survey that gauged learning retained from elementary instruction. Next, they worked Part 2 to assess 1) comprehension of detailed instruction; 2) achievement of geospatial cognitivity, and 3) the experience of both Parts by way of neo-cartography instruction. Lastly, they completed a post-instructional survey to share feedback about the module.

Ninety-two percent (92%) reported never having used a mapping application to chart travel logistics but would choose to do so in the future. Furthermore, 87% replied that this instruction is necessary with one participant stating, “…because technology is not always a reliable resource.”, and that mapping fundamentals should not become obsolete for fear of propagating a geospatially ignorant population.

We need not relinquish traditional instruction to the conveniences of digital mapping applications. Rather, andragogical instruction of mapping fundamentals must change to incorporate contemporary, digital instructional tools.

Presenter(s)

Lynn Erdmann
Learning Design and Technology (LTEC)
College of Education/University of Hawaii at Manoa

Lynn Erdmann is a proud alumna of Indiana University’s Tourism, Convention and Event Management degree program where, since 2016, she has “given back” in the role of associate instructor delivering distance education in “Tourism Geography.” As a result, she was nominated for the school’s inaugural “2018 Excellence in Teaching Award.”

In 2015, Lynn’s wanderlust led her and her husband Edward (Ed) to take up permanent residence on the beautiful island of Hawaii where she is began pursuing her M.Ed. degree through the Learning Design and Technology (LTEC) program at the University of Hawaii at Manoa. It is also from here that she enjoyed the role of Instructor and Program Coordinator for the Hospitality Program of Hawai’i Community College during the 2018-2019 academic year before having to return to her home state of Indiana in October 2019

Changing Attitudes Towards Using Social Media as Professional Development Tool in LTEC and Beyond

Session Description

The Learning Design and Technology (LTEC) program at the University of Hawaiʻi at Mānoa focuses on integrating and evaluating educational technology in various learning environments. With the increased application of online technologies, social media can be utilized as a professional tool to connect, network, and collaborate with peers, colleagues, and other professionals, especially within the professional world of learning design and development. Currently, the LTEC Department has yet to provide instruction and guidance for LTEC graduate students on why and how to use social media effectively for professional purposes.

Social Media Professional Development (https://ellepanda.wixsite.com/social-media-at-ltec) is an online module designed to address the importance and relevant application of social media within learning design-related fields. The purpose of this learning assessment is to evaluate the impact of the online module on the interest and willingness of LTEC graduate students to use social media as a professional development tool within and beyond the LTEC Department. The project was designed using Krathwohl’s Affective Domain Taxonomy and the Keller’s ARCS Model and tested through asynchronous retrospective surveys and one-on-one interviews. Results show a change in interest and willingness to utilize social media to connect, network, and collaborate with individuals within the LTEC department and professionals in learning design-related fields. Recommendations for further research include widening the target audience to include cross-departmental buy-in and observe Krathwohl’s higher order taxonomy levels through behavior change. This session will discuss the educational objectives, instructional strategies, design implementation, and the instructional models, results, implications of the learning assessment.

Presenter(s)

Elle Nakamura
Learning Design and Technology
University of Hawaiʻi at Mānoa

Aloha,

My name is Elle Nakamura and I'm a master's student in the LTEC program and Certificate of Online Learning and Teaching (COLT) program.

I grew up in Los Angeles, CA and visited family here in Hawaii every summer ever since I was 10. I have a BA in Ecological Biology from Colorado College and I currently work as a Graduate Assistant at UH Mānoa at the School of Nursing and Dental Hygiene.

After completing the master's program, I look forward to working as an instructional designer or corporate trainer.

My hobbies are dog training, surfing, playing tennis, playing computer games, doing jigsaw puzzles, and creating art.

Feel free to connect with me via LinkedIn or Twitter: https://www.linkedin.com/in/ellenakamura / @ellenakamura.

Mahalo,
Elle

Financial Literacy Relay: A Usability Study

Session Description

The purpose of this study was to increase the financial literacy of first-generation, low-income college students planning to attend higher education for the first time. Students in this demographic often need additional support to understand and navigate financial aid applications compared to students who come from more economically Privileged backgrounds. These students often enter college with minimal prior knowledge or support about financial aid. This is a concern because research suggests that lacking such information can lead to lower retention rates and declines in student performance.

To address this problem, the project designed and evaluated an online learning resource to promote financial aid literacy. The project followed the Addie model of instructional design and was created with Google Sites. In terms of evaluation, 15 (n = 15) current undergraduate or recent students participated in a usability study of the online learning resource. The usability testing involved X rounds and measured user satisfaction and value, as well as the resource’s overall ease-of-use.

Presenter(s)

Jesse Joseph
Learning Design and Technology
University of Hawaii at Manoa

Hello, my name is Jesse Joseph. I am a program coordinator for the TRIO Upward Bound
program at the University of Hawaii Maui College. I attended the University of Hawaii at Manoa where I received my Bachelors of Arts before moving on to the master’s program at the Department of Learning Design and Technology. My passion for education stemmed from my work with students from disadvantaged backgrounds while working within the TRIO programs. I believe very strongly in making education accessible to all audiences both in-person and online. I hope to continue the work I started while within this program to improve the lives of students in Maui County.

The Sensemaking Model for Airline Pilot Training: Building and Maintaining Expert Flight Path Management

Session Description

While airline pilots are highly skilled at piloting aircraft, they lack effective training and evaluation of their ability to monitor the flight’s progress collaboratively with their flight deck companions. This is partially because airline flight training focuses on the pilot who is flying the airplane, leaving pilots of multi-crew airliners to independently develop crew-oriented flight path monitoring strategies. However, lapses in monitoring continue to cause incidents and accidents when crews misinterpret the aircraft’s state and mismanage onboard automation systems. To address this, NASA human factors researchers developed a resilient and cooperative flight path monitoring framework based on the organizational psychology concept of “sensemaking.” This approach teaches crews to monitor through a three-part process of; 1) developing a situation model, 2) managing tasks and attention to more efficiently allocate attention resources, and 3) communicating effectively and efficiently.

An asynchronous learning module of interactive videos using task-based learning and design for motivation introduced this cooperative flight path monitoring framework to airline pilots. The module design used elements from Keller’s ARCS model and Merrill’s task-based learning to promote relevance and user integration of the concepts into their airline operating practice. Twenty current airline pilots used the module and answered survey questions to assess how successfully the module employed Keller’s and Merrill’s design strategies. Five pilots conducted follow up interviews with the researcher and the original NASA authors. The pilots responded favorably to the design, with positive survey responses for relevance, integration, and acceptance. Recommendations for improvement include designing additional user tasks to allow more opportunities for the learners to explore and use their new skills.

Presenter(s)

Barth "JR" Baron
Learning Design and Technology
University of Hawaii at Manoa

Graduating master's student in Learning Design and Technology. Hawaiian Airlines captain, focusing on improving aviation safety through research in human factors and training.

Using Interactive Technology and Motivation to Increase Student Persistence

Session Description

In this presentation, I will discuss how the inclusion of motivational sayings could have a positive effect on student persistence and student engagement in in an online environment. Student persistence is a term which is widely use in academia and is a pervasive issue in higher education, online institutions and online courses. In an effort to increase student persistence educators have included interactive technologies in many of their courses. However, many of the students in the online environment are technologically challenged. They were not trained in software application or computer hardware. As a result, they have fewer job opportunities. These digitally challenged students or as they are called by Prensky (2001)“digital immigrants” enter the online environment as a means of improving their education and they do not have the necessary technological skills needed to transverse the online platform or the training needed to access the online course materials. Conversely, there are the “digital natives” who are proficient in technology and enjoy using advanced software applications and computer hardware. These students find it relatively simple to utilize the online environment and access the course materials (Edwards, 2017). Would introducing interactive technology combined with motivational interactive sayings increase or decrease student persistence, student engagement, and student satisfaction and bridge the digital divide for the students?

Presenter(s)

Carol T. Edwards
Purdue Global University

Dr. Carol T. Edwards is a college professor, curriculum developer, published author, a CAEL certified portfolio evaluator, Notary Public for the State of Florida, Marriage officer and Marriage counselor.

Carol earned her PhD at Northcentral University, her Master’s in Instructional Technology and Bachelor’s in Information Technology at the American InterContinental University. Her research interests lie in e-Learning, Education Technology, student persistence, and student engagement.

She is passionate about teaching and helping her students persist in their educational journey. One of the tools she uses to see her students “move forward” is motivation.

A favorite quote “It is the supreme art of the teacher to awaken Joy in creative expression and knowledge” Albert Einstein

Future of Physical Learning Spaces

Session Description

This paper reflects about the future of physical learning spaces emphasizing its potential in supporting educators during pandemic restrictions and beyond. Despite the budgetary and political pressures, there is a need to further develop learning infrastructure where physical space is its crucial component. Bringing an example of a recently finalized refurbishment of the Innovative Learning Hub space at Nazarbayev University, the author discusses the ways of its efficient usage despite the continuing lockdown.

Presenter(s)

Aiman Khamitova
Nazarbayev University
Nur-Sultan, Kazakhstan

Aiman Khamitova is an Innovative Learning Officer at Nazarbayev University (Kazakhstan). She is currently a doctoral student at Florida State University in Learning Design and Performance Technology Program. One of her job functions is to support campus learning spaces redesign.

Wrap up Session; Share reflections & experiences. Provide TCC feedback, Q&A.

Session Description

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Presenter(s)

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Teaching during COVID in Hawai‘i: The K-12 teacher experiences

Session Description

School closures in Hawai‘i in response to the COVID-19 pandemic led teachers to seek new ways to create learning opportunities with their students, rapidly transitioning their professional beliefs and practices via distance learning delivery methods and instructional directives from system leaders. In this phenomenology, there two guiding questions to understand critical shifts. First, in what ways have teachers’ beliefs and attitudes, including sense of efficacy, and routine professional practices changed during the COVID-19 response? And, second, what have been amplifying and dampening factors, e.g., teachers seeing themselves as a continuing part of their school community, isolated from others, or part of an expanded virtual community, that have affected teachers’ sense of efficacy and efficacious behaviors? Framed around Bandura’s conceptualization of efficacy and Mishra and Koehler’s (2007) technological pedagogical content knowledge framework, and structured by the teacher professional development model of the Curriculum Research & Development Group (CRDG, 2020), results from a survey to Hawaii public school teachers will be shared as well as themes from focus group interviews with 12 teachers.

Presenter(s)

Thanh Truc Nguyen
University of Hawai‘i at Mānoa

Xin chào and aloha! My name is Truc Nguyen, and I am a specialist in learning technologies with the Curriculum Research & Development Group in the College of Education. My work is primarily in digital citizenship and the influence of the internet on learning. I am a big supporter of STEM and CS education and work to expand opportunities for girls and underrepresented groups in those fields.


Ku‘ulei Serna
University of Hawai‘i at Mānoa

Aloha!  My name is Kuʻulei Serna.  I am the Director of the Institute for Teacher Education, Elementary Education Program (ITE EEP) and Associate Professor. The ITE EEP program is a premier undergraduate teacher licensure program in the State of Hawaiʻi. My work in teacher education allows me to support and innovate programs to prepare, develop, and graduate highly qualified licensed teachers who will positively contribute to the academic success of children.  Currently, I am involved in developing a Computer Science teacher licensure pathway for Hawaiʻi.


Janet Breckenridge
University of Hawai‘i at Mānoa

Hello! My name is Janet Breckenridge and I am graduating this semester with a Bachelor’s in Psychology with a certificate in Korean. I’m currently studying to be an RBT, and I’m also applying to grad schools. I’m hoping to attend University of Hawai‘i at Hilo in the Fall. This is my first research conference and I’m really looking forward to it! I hope you’re having a great day!


Kimiko Smith
University of Hawai‘i at Mānoa

Aloha! My name is Kimiko. I am a graduate of Honolulu Community College and currently enrolled in the combined Bachelorʻs and Masterʻs Program in the Department of Educational Psychology, projected to graduate in Fall 2021. I am inspired to do future research in my field and highlight Asian and Pacific Islander issues. A huge mahalo to Drs. Truc Nguyen and Ku'ulei Serna for being excellent leaders and thank you all for having us today.


Kelley Ho
University of Hawai‘i at Mānoa

Aloha! My name is Kelley Ho and I am an undergraduate student in the Exceptional Students and Elementary Education program at the University of Hawaii at Manoa. In May, I will graduate with a bachelor’s degree in elementary education and a dual license in special and general elementary education. Born and raised on Oahu, I am committed to serving local communities in the Hawaii Department of Education after I graduate. I am interested in teacher education, professional development, and research.

Home-based learning during Covid19: A study about the use of Kotter’s 8-Step Process for Leading Change in International Secondary Schools in South East Asia.

Session Description

Covid 19 changed not only the world, but also education. Most schools around the globe had to switch to home-based learning in a short amount of time. The researchers presenting investigated the experiences to the move online of educators via semi-structured interviews in two international secondary schools in South East Asia. The researchers used Kotter’s 8-Step Process for Leading Change and gathered data on processes that were either implemented or seemed important to educators for a swift move to home-based learning in the future. A main emphasis lies on the change in communication and collaboration for this move. Recommendations from the data collection will be discussed in this presentation. This presentation is based on research done for a Master’s thesis at TAMK university in Finland.

Presenter(s)

Marie-Theres Whitehead
University of Applied Sciences Tampere (TAMK)
Tampere, Finland

Currently a language acquisition teacher and grade level leader in an international school in Vietnam, Marie has been teaching in various countries before. One of her passions is life-long learning, which has led her to pursue an MBA in Educational Leadership in Finland (TAMK) that she just graduated from. The presentation will show parts of the results of the thesis that she co-authered with Susan Buzan.


Susan Buzan
University of Applied Sciences Tampere (TAMK)
Tampere, Finland

 

The Psychological Effects of a VR Game on Elementary School Students’ Immersive Learning: Focusing on ‘Forum VR: The Artists of Oz’ game

Session Description

This study investigated the effect of immersive learning through a VR game on the affective domain of elementary school students. The 'Forum VR: Artists of Oz' game, based on the story of 'The Wizard of Oz', allowed participants to think about the value of co-creation while experiencing various creative activities in the fields of literature, art, dance, and music through VR. A team member consisting of one VR experiencer and 3-6 participants provides a cooperative immersive learning experience through discussion. In this study, a VR game with the theme of “Literature: Poetry” was selected, and PANAS (Positive Affect Negative Affect Scale) was used to analyze the students’ positive and negative affective domain.

Presenter(s)

Junghye Fran Choi
Cyber University of Korea
SEOUL, Republic of Korea

Junghye Fran Choi is currently an adjunct professor at the Cyber University of Korea in South Korea and a gamified Language Learning eXperience (LLX) designer. Choi is an instructor and founder of Choi’s English Literacy School and Library as well as a director at Neuronetism, AI language R & D Center in South Korea. Choi is a Massive Open Online Course (MOOC) instructor regarding gamification in teaching and learning at Udemy in the USA and professional development trainer for EFL teachers in Korea. She is a chairperson of serious games and gamification division and a seminar organizer for serious games, gamification, AR/VR/MR and game AI domains at Korea Game Society in South Korea. Choi’s research has embraced gamification in English language education, literacy for K-12 EFL students, professional development, literacy program development, digital game-based learning, game literacy, MOOC, and neurolinguistics (ERP study).