The Psychological Effects of a VR Game on Elementary School Students’ Immersive Learning: Focusing on ‘Forum VR: The Artists of Oz’ game

Session Description

This study investigated the effect of immersive learning through a VR game on the affective domain of elementary school students. The 'Forum VR: Artists of Oz' game, based on the story of 'The Wizard of Oz', allowed participants to think about the value of co-creation while experiencing various creative activities in the fields of literature, art, dance, and music through VR. A team member consisting of one VR experiencer and 3-6 participants provides a cooperative immersive learning experience through discussion. In this study, a VR game with the theme of “Literature: Poetry” was selected, and PANAS (Positive Affect Negative Affect Scale) was used to analyze the students’ positive and negative affective domain.

Presenter(s)

Junghye Fran Choi
Cyber University of Korea
SEOUL, Republic of Korea

Junghye Fran Choi is currently an adjunct professor at the Cyber University of Korea in South Korea and a gamified Language Learning eXperience (LLX) designer. Choi is an instructor and founder of Choi’s English Literacy School and Library as well as a director at Neuronetism, AI language R & D Center in South Korea. Choi is a Massive Open Online Course (MOOC) instructor regarding gamification in teaching and learning at Udemy in the USA and professional development trainer for EFL teachers in Korea. She is a chairperson of serious games and gamification division and a seminar organizer for serious games, gamification, AR/VR/MR and game AI domains at Korea Game Society in South Korea. Choi’s research has embraced gamification in English language education, literacy for K-12 EFL students, professional development, literacy program development, digital game-based learning, game literacy, MOOC, and neurolinguistics (ERP study).

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