21st Century Digital Literacy & Gaming

Session Description

In the year 2020, usage of the internet has become something that millions have learned to adapt to and rely on quite heavily.  Living in an emerging technological society has really made things easier as far as broadband access, tablets, social media networks, and open-source technological tools. The way information is shared and used has come to provide a new meaning in terms of collaboration. Yet, what id s digital literacy?  It is defined as finding, creating, or sharing, evolving technology, information exchange and digital content.  Information can be shared and communicated through various modes such as Zoom meetings, webinars, virtual world environments (such as Second Life or Sims, podcasts and or LMS platforms.  Using digital literacy helps keep information efficient and emerging. Using Digital Literacy for learning and gaming is what is an innovative educational technology mode. Learning while playing has been implemented into elementary school, high school, and higher educational levels.   Implementing learning game design elements to engage students and increase their attention is ideal. Information that is up to date and available can help keep it valid and useful. Digital literacy is important to not only gaming, social media,  but also to higher education.

Presenter(s)

Dr. Quiana Bradshaw, DCS, MSIT, MBA
Faculty, Assistant Professor of Computer Information Systems, Computer Science Professor
Campbellsville University

Dr. Quiana Bradshaw works at Campbellsville University and Purdue University Global. I have received my Doctorate of Computer Science with a concentration in emerging media in September 2013 and was noted making a significant contribution to the field. I have published several studies on educational games and learning game design characteristics. Serves a Software & Industry Information Association Codie Judge since 2016 to present & Serious Play Conference 2018 International Serious Play Awards Game Judge to present.

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